![]() ![]() In Extraction the objective is to rescue randomly spawned V.I.P.s or P.O.W.s to a safe location.Īlso, every map contains cases of intelligence documents that the player can seek out for extra cash.Ĭharacter customization is not possible in the multiplayer portion of the game but the player can buy preset sets of weapons, upgrade the characters body armor and the amount of ammo he can carry.Bounty has the player hunt down the leader of the hostile forces on the map in exchange for a sum of money.One team might need to get to a certain place and defend it, while the other team tries to destroy it, shoot down the chopper, blow up a jeep with its gunner, transport wounded soldiers to the extraction point, assassinate V.I.P's, etc. In Warzone, the primary and secondary objectives are randomly generated and they may vary greatly.There are three multiplayer game types: Warzone, Bounties, and Extraction. Players with the European, American or Asian version of the game could not play with each other. Multiplayer for the game was region-locked. On August 11, 2011, The Army of Two online servers were shut down by EA, due to lack of players. At the same time, they will also be forced to deal with the opposing team in order to secure their objectives. Both teams will compete over objectives on the map such as assassinating a VIP or destroying an objective in order to earn the most money for their side. Multiplayer (or "Versus" mode) allows up to four players, with two on each team (similar to the co-op structure of the main campaign). The jeep and tank were removed from the final product due to "pacing issues" and the hovercraft was used only in the China and Miami levels. Gameplay was designed so that one player would drive and the other would fire a secondary weapon like a ring-mounted XM312 heavy machine gun (jeep and hovercraft) or a 120 mm cannon (the tank). The original game boasted three different drivable vehicles: a jeep, a main battle tank, and a hovercraft. Other modifications include suppressors, a gun-shield, an underslung grenade launcher, or an underslung 12-gauge shotgun.Ī firing range feature was proposed that would allow the player to test out their newly customized weapon, however it was removed as it did not meet the developers' standards. Such elements as new barrels, stocks, forend-mounted vertical grips, and extra-large magazines and ammo drums that can be swapped out to give the weapon a unique look and superior statistics. The game allows weapon customization, bought with money earned as the game progresses. Players can also unlock and purchase new face masks that the main characters wear. The players start with Basic body armor, upgrade to Medium after completing the Afghanistan mission, and are granted Heavy body armor after the Aircraft Carrier mission. The player can upgrade their armor to make it better and stronger but these cannot be purchased and are unlocked as the player progresses through campaign mode. A sequel titled Army of Two: The 40th Day, was released on January 12, 2010. ![]() Army of Two debuted in positive sales at release. Ĭritics praised its cooperative gameplay but criticized its artificial intelligence and difficulty. Electronic Arts shut down the online multiplayer servers for the game in August 11, 2011. and European version of the game, as the Asian version has been censored to meet certain requirements (notably, the shooting of already dead bodies in the game). EA claims that the region-locking is to prevent network lag caused by players from multiple regions, and to prevent the Asian region console owners from playing the U.S. Dependence on a partner (whether human or PAI) is so pronounced that most objectives are impossible to complete without it.Īrmy of Two is one of the first games released for the Xbox 360 and PlayStation 3 consoles that feature region-locked online play. While the game is meant to be played with another human as a partner, a "Partner Artificial Intelligence" (PAI) is also included and programmed to follow the player's strategies. Focusing on cooperative strategies, Army of Two 's main feature is the necessity to use coordinated teamwork to accomplish the game's goals. The game is centered upon two mercenaries fighting through war, political turmoil, and a conspiracy from 1993 to 2009. Army of Two is a third-person shooter video game developed and published by Electronic Arts and released on Mafor the Xbox 360 and PlayStation 3 consoles. ![]()
0 Comments
Leave a Reply. |